August 2018 - August 2019, Software Engineer
Unreal Engine 4, Github
Ollie is a VR 3D animation tool made to make animation more approachable for people who are new to 3D animation.
Ollie was an official selection at SIGGRAPH 2019's Immersive Pavilion, and won the 2019 ICXR student festival at USC.
As a software engineer on the team I built out the core technology and exposed features to the team's designers for implementation through Blueprint functions and libraries.
Make sure to check out our website to learn how we're changing 3D animation.
What I worked on:
- Helped build core animation system
- Built a system to visualize animation mothion paths and keyframes
- Functionality and architecture for precision tools, undo/redo, animation easing, and more